Slayer’s Trance

Description (Neo)
Slayer’s Trance:

Active skill

-90% Wisdom, +50% Strength.

Entering the Trance lets the Slayer ignore her wounds and gives the Slayer a Bloodlust pool.

Bloodlust is gained equal to the amount of damage dealt or received.

Bloodlust is converted into healing HP at a rate of (level x 10) per round.

The Slayer can be overhealed in this manner.

This rate is tripled when the Slayer has dealt or been dealt damage in the round.

The Slayer can also spend up to [level x 10] Bloodlust to gain +[Bloodlust spent / 5] Strength or Agility for a round.

The Slayer cannot die as long as she has any Bloodlust remaining and more than -[HP x 5]HP remaining.

Bloodlust and overheal are both capped at [HP x 5].

If there are no identifiable threats in the Slayer’s presence for one minute, the Trance ends and all Bloodlust is converted to healing.