Summoner’s Temple

Summoner's temple lvl1
passive

Summoner's temple: a mental construct that holds all captured monsters in stasis; can hold a maximum of [skill x 5] levels of monsters.

Summoner's Temple lvl 2
No Change

Summoner's temple lvl3
passive

Summoner's temple: Dismissed summons are no longer in stasis: your temple is now a home for them, designed according to your personality.

You gain the skill: Summoner's hearth.

Time in the temple moves [100 x (skill lvl+1)]% faster than in the real world when the summoner occupies it.

Summoner's temple lvl 4
passive

Summoner's temple: Can now contain [skill lvl x 10] levels of minions, but can now only be leveled via direct upgrades.

See upgrades for details.

Summoner's Temple lvl 18
No Change

Summoner's Temple lvl 19 - 20
+10 cleric spirits

+Temple Icon is now activated. Console access granted.

Summoner’s Temple level 1
(Passive)

Your mana becomes a habitable space for your summons, where they may rest and be healed of their wounds.

Can hold (Gamer level X .5 rounded up) summons.

Summoners Temple level 2
(Gamer level x 1) summons maximum