John (Funatic)

John in the branch of the author Funatic (commonly referred to as Fun-John), is a mixture of several magic, familiars and elementals focused classes. He is also involved in some geopolitical affairs. His Soul Type is stated to be a rare Light Soul. July 24th is his birthday.

Appearance
John starts off as a pretty run of the mill gamer. He is of lanky build, has brown hair and eyes and looks that can aptly be described as average. Over the course of the story, this changes only mildly, as the raising of Strength and Endurance transforms him from frail to near greek god level of a chiseled body. He is of lanky build but above average looks though.

Due to the advanced time and stats, Fun-John is 2 centimeters bigger than the average John.

Relationships
Jane 'Rave' Hollmey: His girlfriend, who saved his life from a biker gang in the early days of his powers. Things progressed from there and nowadays he couldn't imagine life without her. Let's John build a Harem because of she kind of likes the idea of having girls to sleep around with herself.

Aclysia: His first creation using Artificial Spirit. Maid and Lover.

Nathalia: A dragoness that he fell in love with the following major shenanigans.

Thana/Eliza: An insane blood mage that started as an enemy and is now an ally. Although slightly complicated, due to Thana's social ineptitude, they share a bond of more than friendship. Her real name has been revealed to be Eliza, and Thana to be the name of the Goddess of Genocide inside her. (Eliza is planned to be the first of John's harem to bear a child)

Gnome: The first elemental John contracted and someone he cannot help but bully due to the extremely shy and cute reactions of the earth spirit.

Salamander: The second spirit John contracted, following the Eclipse in 2017. Her hot temper is of concern sometimes, but generally, John likes to have her around. She often bickers with Sylph, which is a burden of John's shoulders, because that way he doesn't needs to take care of her.

Sylph: The third spirit John contracted. He likes her bubbly, cheery personality but is occasionally annoyed by her inability to shut up. He very much likes the fact that she is a giant pervert though.

Undine: The fourth spirit John contracted. Because of her isolationist mindset and general lack of communication, John is not quite sure what to think of her. He loves her like he loves almost all of his elementals, but he is worried about what might go on under that calm surface. After a SEP was used to raise her Tier before the Water Elemental Summoning skill reached 100, she was corrupted. She now expresses her emotions and thoughts more readily.

Momo: The second creation using Artificial Spirit. Unlike her sister, Aclysia, Momo was not made to be a loyal and loving servant. This causes her to have a bit of an aggressive stance towards her creator, but John enjoys having someone around who is more on the cynical side. They agreed that Momo would eventually break away from him, using the final perk of the 'Artificial Spirit' skill tree, once available. Has now broken away from the harem.

Lydia: He owed a massive sum of money to the Prussian princess, who liked to remind him of that every now again. However, after Lydia warmed up to John and his group, they got along quite well. She is quick to criticize if she thinks it's necessary and likes to command people around, but in a way, John finds that charming. Now separated from the harem, due to John going back to the US.

Siena: The fifth spirit John contracted. Due to Siena's wish to violently murder him, while also wanting to have him to herself for all of eternity, their relationship is somewhat hostile. John's goal is it to make the nightmare elemental see that he should not be stabbed in a dark alleyway and that the Harem is the one true way. Siena has been converted to this point of view, and now gets on better with the Harem.

Velka: His Magryph pet. Bound to him by the Tamer class.

The Horned Rat: The two are in alliance of convenience due to the Rat spying after John, while the Gamer is unable to hinder him. While John is not sure what the gods intentions towards him are, he has a great disliking of people spying on him and is, therefore, looking for a way to become stronger than the Rat. Despite their sometimes even friendly talks, their relationship could change in a heart beat. Has a mutual defensive agreement with John.

Lover´s Will
List of the placed Lover´s Will Marks.


 * Index Finger (Left): Siena and Beatrice


 * Index Finger (Right): Salamander


 * Little Finger (Left): Undine and Sylph


 * Little Finger (Right): Empty


 * Middle Finger (Left): Empty


 * Middle Finger (Right): Eliza


 * Ring Finger (Left): Rave


 * Ring Finger (Right): Aclysia


 * Thumb (Left): Lydia and Metra


 * Thumb (Right): Gnome


 * Wrist (Left): Scarlett


 * Wrist (Right): Empty

Stat Upgrades and Resistances
When reaching 25 50 75 100 250 500 in a stat John gets a Bonus or Upgrade. If Stats in the same Category reached 100 that Synergy Upgrades are earned that can be Resistances or even Skills. Chapter 409 "Three types of scars" earned per achievement
 * 1) Body Coordination 2 Flexibility and reflexes increased, internal mana flow is easier to notice.
 * 2) Body Coordination 3 You react to Attacks in your periphere almost automatically.
 * 3) Body Coordination 4 pretty godly reflexes to the point where he could start moving in response to pretty much anything
 * 4) Pain tolerance level 3 - all but the worst pains are now tolerable to you.
 * 5) Pain tolerance level 4 - You won´t Cry or scream for all natural pain.
 * 6) Corruption resistance 1 - to resist Lorylim Corruption reduces the Corruption level by 1.

Classes
SeeClasses (Fun).

Abilities
The John in Funatic's branch has a large array of abilities which can broadly be categorized into three kinds: Aside from his combat abilities, John has a selection of passives that make certain acts more pleasurable for the target of his attention.
 * 1) Elemental Abilities, used to summon an elemental girl to aid John in battle (or bed)
 * 2) Puppeteer magic, used to create high level golems (called Artificial Spirits) or take control of an inanimate object or animated construct.
 * 3) Arcane magic, used to attack or defend using his vast mana pool.