John (Funatic)

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Appearance
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Relationships
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Abilities
The John in Funatic's branch has a large aray of abilities which can broadly be categorized into three kinds: Aside from his combat abilities, John has a selection of passives that make certain acts more pleasurable for the target of his attention.
 * 1) Elemental Abilities, used to summon an elemental girl to aid John in battle (or bed)
 * 2) Puppeteer magic, used to create high level golems (called Artificial Spirits) or take control of an inanimate object or animated construct.
 * 3) Arcane magic, used to attack or defend using his vast mana pool.