Hellbat's fury

Hellbat's fury
passive

Hellbat's fury: A Hellbat (a fire or hellfire evoker merged with a hellfire elemental) does not regenerate mana. Instead, all spells cast and all damage taken add to the Hellbat's mana pool, up to and beyond its maximum, on a 1:1 ratio.

Mana is bled out at a rate of 1 per 5 levels of the mage (not the elemental) per round.

If the mana pool goes between 101-200% of its capacity, the user becomes Overheated and increases passive aura damage and spell damage by 50%.

If the mana pool goes between 201-400% of its capacity, the user becomes Incandescent, which is as Overheated with a 100% bonus.

If the mana pool goes beyond 400% capacity, the user goes Supernova and explodes in a brilliant flash, dealing 10,000 fire damage in a one-mile radius.

Hellbat's fury does not prevent knock-outs or deaths by damage exceeding the Hellbat's maximum health.